But Alan Wake pads each level with dozens upon dozens of enemies, each requiring the same one-two-punch tactic. The light-based combat, where Alan has to lower each enemy’s shield of Darkness by shining a flashlight at them and then blowing them away with a variety of guns, is neat the first handful of times. A good 40% of certain levels consist of just jogging through the woods or down a road, and Alan can only run for about five seconds without slowing down and huffing for air - a relatable trait, from one writer to another, but not the kind of thing that makes for fun gameplay. By today’s standards, it’s a legitimate slog. Let’s get this out of the way up front: The actual act of playing Alan Wake was already boring in 2010. ![]() However, its issues are still as glaring as they were 11 years ago, and this remaster does nothing to mitigate them. ![]() It’s rife with charm, and overflowing with a mysterious atmosphere, and both are on display in Alan Wake : Remastered more than ever before.
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